Animation

Timeline

1. Physics-based

1.1 equations of the motion

1.2 heuristics: symmetry, stability

1.3 biologically accurate actuators (muscle)

2. Physics + Data-Driven (Motion Clip/ Finite State Machine)

[extension: Deep Reinforcement Learning]

2.1 motion planner: select a suitable motion clip for the character to track

2.2.1 motion planner + phase variable