Animation
Timeline
1. Physics-based
1.1 equations of the motion
1.2 heuristics: symmetry, stability
- pros: [natural motion]
- cons:
- can not be broadly applied: 1)balance various objectives 2) tune process needed for each task
- reference
1.3 biologically accurate actuators (muscle)
2. Physics + Data-Driven (Motion Clip/ Finite State Machine)
- use as a tracking objective
- cons: use unstructured motion datasets
- reference
[extension: Deep Reinforcement Learning]
2.1 motion planner: select a suitable motion clip for the character to track
- cons:
- challenging
- a limited collection of example motions
- deviate from the reference motion
- reference
2.2.1 motion planner + phase variable